mirror of
https://github.com/xibyte/jsketcher
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111 lines
2.5 KiB
TypeScript
111 lines
2.5 KiB
TypeScript
import {Emitter, externalState, state, StateStream, stream} from "lstream";
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import SceneSetUp from "scene/sceneSetup";
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export enum ViewMode {
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WIREFRAME = 'WIREFRAME',
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SHADED = 'SHADED',
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SHADED_WITH_EDGES = 'SHADED_WITH_EDGES'
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}
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export default class Viewer {
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cameraMode$: StateStream<any>;
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viewMode$: StateStream<ViewMode> = state(ViewMode.SHADED_WITH_EDGES);
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sceneSetup: SceneSetUp;
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constructor(container) {
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this.cameraMode$ = externalState(() => this.getCameraMode(), mode => this.setCameraMode(mode))
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this.sceneSetup = new SceneSetUp(container);
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this.setCameraMode(this.sceneSetup.oCamera);
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}
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render() {
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this.requestRender();
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}
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requestRender = () => {
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this.sceneSetup.requestRender();
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};
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setVisualProp = (obj, prop, value) => {
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if (obj[prop] !== value) {
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obj[prop] = value;
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this.requestRender();
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}
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};
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lookAtObject(obj) {
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this.sceneSetup.lookAtObject(obj);
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}
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raycast(event, objects, logInfoOut) {
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return this.sceneSetup.raycast(event, objects, logInfoOut);
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}
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customRaycast(from3, to3, objects) {
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return this.sceneSetup.customRaycast(from3, to3, objects);
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}
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setCameraMode(mode) {
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// if (this.getCameraMode() === mode) {
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// return;
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// }
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if (mode === CAMERA_MODE.PERSPECTIVE) {
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this.sceneSetup.setCamera(this.sceneSetup.pCamera);
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} else {
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this.sceneSetup.setCamera(this.sceneSetup.oCamera);
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}
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}
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getCameraMode() {
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return this.sceneSetup.camera === this.sceneSetup.pCamera ? CAMERA_MODE.PERSPECTIVE : CAMERA_MODE.ORTHOGRAPHIC;
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}
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toggleCamera() {
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if (this.getCameraMode() === CAMERA_MODE.PERSPECTIVE) {
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this.setCameraMode(CAMERA_MODE.ORTHOGRAPHIC);
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} else {
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this.setCameraMode(CAMERA_MODE.PERSPECTIVE);
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}
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}
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zoomIn() {
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this.sceneSetup.trackballControls.zoomStep(1, -5);
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}
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zoomOut() {
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this.sceneSetup.trackballControls.zoomStep(1, 5);
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}
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zoomStep(zoomValue) {
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this.sceneSetup.trackballControls.zoomStep(0, zoomValue);
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}
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lookAt(target, normal, up, dist) {
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const obj = this.sceneSetup.trackballControls.object;
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if (up) {
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obj.up.copy(up);
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}
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if (dist === undefined) {
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dist = target.distanceTo(obj.position);
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}
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obj.position.copy(target);
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obj.position.addScaledVector(normal, dist);
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this.sceneSetup.trackballControls.target.copy(target);
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this.requestRender();
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}
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dispose() {
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this.sceneSetup.renderer.dispose();
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}
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}
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export const CAMERA_MODE = {
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ORTHOGRAPHIC: 'ORTHOGRAPHIC',
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PERSPECTIVE: 'PERSPECTIVE'
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};
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