import {Surface} from '../surface' import {Line} from './line' import {AXIS} from '../../../math/l3space' export class Plane extends Surface { constructor(normal, w) { super(); this.normal = normal; this.w = w; } calculateBasis() { const normal = this.normal; let alignPlane, x, y; if (Math.abs(normal.dot(AXIS.Y)) < 0.5) { alignPlane = normal.cross(AXIS.Y); } else { alignPlane = normal.cross(AXIS.Z); } y = alignPlane.cross(normal); x = y.cross(normal); return [x, y, normal]; } intersect(other) { if (other instanceof Plane) { return new Line.fromTwoPlanesIntersection(this, other); } return super.intersect(); } invert() { return new Plane(this.normal.multiply(-1), - this.w); } }