export type Tessellation1D = T[]; export type Tessellation2DNode = [T,T,T]; //just a triangle export type Tessellation2D = Tessellation2DNode[]; export interface FaceTessellation { positions: number[]; indices: number[]; normals: number[]; uvs: number[]; } export interface EdgeTessellation { positions: number[]; normals: number[]; uvs: number[]; }