export default class Vector { constructor(x, y, z) { this.x = x || 0; this.y = y || 0; this.z = z || 0; } set(x, y, z) { this.x = x || 0; this.y = y || 0; this.z = z || 0; return this; } set3(data) { this.x = data[0] || 0; this.y = data[1] || 0; this.z = data[2] || 0; return this; } setV(data) { this.x = data.x; this.y = data.y; this.z = data.z; return this; } multiply(scalar) { return new Vector(this.x * scalar, this.y * scalar, this.z * scalar); } _multiply(scalar) { return this.set(this.x * scalar, this.y * scalar, this.z * scalar); } divide(scalar) { return new Vector(this.x / scalar, this.y / scalar, this.z / scalar); } _divide(scalar) { return this.set(this.x / scalar, this.y / scalar, this.z / scalar); } dot(vector) { return this.x * vector.x + this.y * vector.y + this.z * vector.z; } copy() { return new Vector(this.x, this.y, this.z); } length() { return Math.sqrt(this.x*this.x + this.y*this.y + this.z*this.z); }; lengthSquared() { return this.dot(this); } distanceToSquared(a) { return this.minus(a).lengthSquared(); } distanceTo(a) { return Math.sqrt(this.distanceToSquared(a)); } minus(vector) { return new Vector(this.x - vector.x, this.y - vector.y, this.z - vector.z); } _minus(vector) { this.x -= vector.x; this.y -= vector.y; this.z -= vector.z; return this; } _minusXYZ(x, y, z) { this.x -= x; this.y -= y; this.z -= z; return this; } plusXYZ(x, y, z) { return new Vector(this.x + x, this.y + y, this.z + z); } plus(vector) { return new Vector(this.x + vector.x, this.y + vector.y, this.z + vector.z); } _plus(vector) { this.x += vector.x; this.y += vector.y; this.z += vector.z; return this; } normalize() { let mag = this.length(); if (mag === 0.0) { return new Vector(0.0, 0.0, 0.0); } return new Vector(this.x / mag, this.y / mag, this.z / mag); } _normalize() { let mag = this.length(); if (mag === 0.0) { return this.set(0, 0, 0) } return this.set(this.x / mag, this.y / mag, this.z / mag) }; cross(a) { return this.copy()._cross(a); }; _cross(a) { return this.set( this.y * a.z - this.z * a.y, this.z * a.x - this.x * a.z, this.x * a.y - this.y * a.x ); }; negate() { return this.multiply(-1); } _negate() { return this._multiply(-1); } _perpXY() { return this.set(-this.y, this.x, this.z); } toArray() { return [this.x, this.y, this.z]; } copyToData(data) { data[0] = this.x; data[1] = this.y; data[2] = this.z; } static fromData(arr) { return new Vector().set3(arr); } } Vector.prototype.data = Vector.prototype.toArray; Vector.prototype.unit = Vector.prototype.normalize; Vector.prototype._unit = Vector.prototype._normalize; Vector.prototype.scale = Vector.prototype.multiply; Vector.prototype._scale = Vector.prototype._multiply;