export function addToGroup(group, child) { group.add(child); } export function removeFromGroup(group, child) { group.remove(child); } export function createGroup() { return new THREE.Object3D(); } export function clearGroup(group) { while (group.children.length) { const o = group.children[0]; clearGroup(o); o.material.dispose(); o.geometry.dispose(); group.remove(o); } }