export enum EntityKind { SHELL = 'shell', FACE = 'face', EDGE = 'edge', VERTEX = 'vertex', POINT = 'point', SKETCH_OBJECT = 'sketchObject', DATUM = 'datum', DATUM_AXIS = 'datumAxis', LOOP = 'loop' } //Backward comp. export const SHELL = EntityKind.SHELL; export const FACE = EntityKind.FACE; export const EDGE = EntityKind.EDGE; export const VERTEX = EntityKind.VERTEX; export const POINT = EntityKind.POINT; export const SKETCH_OBJECT = EntityKind.SKETCH_OBJECT; export const DATUM = EntityKind.DATUM; export const DATUM_AXIS = EntityKind.DATUM_AXIS; export const LOOP = EntityKind.LOOP;