import {clamp} from "../../web/app/math/math"; export default class Vector { x: number; y: number; z: number; constructor(x = 0, y = 0, z = 0) { this.x = x || 0; this.y = y || 0; this.z = z || 0; } set(x, y, z): Vector { this.x = x || 0; this.y = y || 0; this.z = z || 0; return this; } set3(data: [number, number, number]): Vector { this.x = data[0] || 0; this.y = data[1] || 0; this.z = data[2] || 0; return this; } setV(data: Vector): Vector { this.x = data.x; this.y = data.y; this.z = data.z; return this; } multiply(scalar: number): Vector { return new Vector(this.x * scalar, this.y * scalar, this.z * scalar); } _multiply(scalar: number): Vector { return this.set(this.x * scalar, this.y * scalar, this.z * scalar); } divide(scalar: number): Vector { return new Vector(this.x / scalar, this.y / scalar, this.z / scalar); } _divide(scalar: number): Vector { return this.set(this.x / scalar, this.y / scalar, this.z / scalar); } dot(vector: Vector): number { return this.x * vector.x + this.y * vector.y + this.z * vector.z; } copy(): Vector { return new Vector(this.x, this.y, this.z); } length(): number { return Math.sqrt(this.x*this.x + this.y*this.y + this.z*this.z); }; lengthSquared(): number { return this.dot(this); } distanceToSquared(a: Vector): number { return this.minus(a).lengthSquared(); } distanceTo(a: Vector): number { return Math.sqrt(this.distanceToSquared(a)); } minus(vector: Vector): Vector { return new Vector(this.x - vector.x, this.y - vector.y, this.z - vector.z); } _minus(vector: Vector): Vector { this.x -= vector.x; this.y -= vector.y; this.z -= vector.z; return this; } _minusXYZ(x, y, z): Vector { this.x -= x; this.y -= y; this.z -= z; return this; } plusXYZ(x, y, z): Vector { return new Vector(this.x + x, this.y + y, this.z + z); } plus(vector: Vector): Vector { return new Vector(this.x + vector.x, this.y + vector.y, this.z + vector.z); } _plus(vector: Vector): Vector { this.x += vector.x; this.y += vector.y; this.z += vector.z; return this; } normalize() { let mag = this.length(); if (mag === 0.0) { return new Vector(0.0, 0.0, 0.0); } return new Vector(this.x / mag, this.y / mag, this.z / mag); } _normalize() { let mag = this.length(); if (mag === 0.0) { return this.set(0, 0, 0) } return this.set(this.x / mag, this.y / mag, this.z / mag) }; cross(a: Vector): Vector { return this.copy()._cross(a); }; _cross(a: Vector): Vector { return this.set( this.y * a.z - this.z * a.y, this.z * a.x - this.x * a.z, this.x * a.y - this.y * a.x ); }; negate(): Vector { return this.multiply(-1); } _negate(): Vector { return this._multiply(-1); } _perpXY(): Vector { return this.set(-this.y, this.x, this.z); } toArray(): [number, number, number] { return [this.x, this.y, this.z]; } copyToData(data) { data[0] = this.x; data[1] = this.y; data[2] = this.z; } angleBetween(vecB: Vector) { const cosA = clamp(this.dot(vecB), -1, 1); const sinA = clamp(this.cross(vecB).length(), -1, 1); return Math.atan2(sinA, cosA); } static fromData(arr: [number, number, number]): Vector { return new Vector().set3(arr); } data: () => [number, number, number] = Vector.prototype.toArray; unit: () => (Vector) = Vector.prototype.normalize; _unit: () => (Vector) = Vector.prototype._normalize; scale: (scalar: number) => Vector = Vector.prototype.multiply; _scale: (scalar: number) => Vector = Vector.prototype._multiply; }