import {EndPoint} from '../viewer2d' import {Tool} from './tool' export class AddPointTool extends Tool{ constructor(viewer) { super('point', viewer); } mouseup(e) { this.viewer.historyManager.checkpoint(); var a = this.viewer.screenToModel(e); var p = new EndPoint(a.x, a.y); var layer = this.viewer.activeLayer; layer.objects.push(p); p.layer = layer; this.viewer.refresh(); }; }