import Vector from './vector'; var ORIGIN = new Vector(0, 0, 0); var AXIS = { X : new Vector(1, 0, 0), Y : new Vector(0, 1, 0), Z : new Vector(0, 0, 1) }; var IDENTITY_BASIS = [AXIS.X, AXIS.Y, AXIS.Z]; export const STANDARD_BASES = { 'XY': IDENTITY_BASIS, 'XZ': [AXIS.X, AXIS.Z, AXIS.Y], 'ZY': [AXIS.Z, AXIS.Y, AXIS.X] }; /** @constructor */ function Matrix3() { this.reset(); } Matrix3.prototype.reset = function() { this.mxx = 1; this.mxy = 0; this.mxz = 0; this.tx = 0; this.myx = 0; this.myy = 1; this.myz = 0; this.ty = 0; this.mzx = 0; this.mzy = 0; this.mzz = 1; this.tz = 0; return this; }; Matrix3.prototype.setBasis = function(basis) { var b = basis; this.mxx = b[0].x; this.mxy = b[1].x; this.mxz = b[2].x; this.tx = 0; this.myx = b[0].y; this.myy = b[1].y; this.myz = b[2].y; this.ty = 0; this.mzx = b[0].z; this.mzy = b[1].z; this.mzz = b[2].z; this.tz = 0; return this; }; Matrix3.prototype.translate = function(dx, dy, dz) { this.tx += dx; this.ty += dy; this.tz += dz; return this; }; Matrix3.prototype.set3 = function( mxx, mxy, mxz, myx, myy, myz, mzx, mzy, mzz ) { this.mxx = mxx; this.mxy = mxy; this.mxz = mxz; this.myx = myx; this.myy = myy; this.myz = myz; this.mzx = mzx; this.mzy = mzy; this.mzz = mzz; return this; }; Matrix3.prototype.set34 = function( mxx, mxy, mxz, tx, myx, myy, myz, ty, mzx, mzy, mzz, tz ) { this.mxx = mxx; this.mxy = mxy; this.mxz = mxz; this.tx = tx; this.myx = myx; this.myy = myy; this.myz = myz; this.ty = ty; this.mzx = mzx; this.mzy = mzy; this.mzz = mzz; this.tz = tz; return this; }; Matrix3.prototype.setMatrix = function(m) { this.mxx = m.mxx; this.mxy = m.mxy; this.mxz = m.mxz; this.tx = m.tx; this.myx = m.myx; this.myy = m.myy; this.myz = m.myz; this.ty = m.ty; this.mzx = m.mzx; this.mzy = m.mzy; this.mzz = m.mzz; this.tz = m.tz; return this; }; Matrix3.prototype.invert = function() { var det = this.mxx * (this.myy * this.mzz - this.mzy * this.myz) + this.mxy * (this.myz * this.mzx - this.mzz * this.myx) + this.mxz * (this.myx * this.mzy - this.mzx * this.myy); if (det == 0.0) { return null; } var cxx = this.myy * this.mzz - this.myz * this.mzy; var cyx = - this.myx * this.mzz + this.myz * this.mzx; var czx = this.myx * this.mzy - this.myy * this.mzx; var cxt = - this.mxy * (this.myz * this.tz - this.mzz * this.ty) - this.mxz * (this.ty * this.mzy - this.tz * this.myy) - this.tx * (this.myy * this.mzz - this.mzy * this.myz); var cxy = - this.mxy * this.mzz + this.mxz * this.mzy; var cyy = this.mxx * this.mzz - this.mxz * this.mzx; var czy = - this.mxx * this.mzy + this.mxy * this.mzx; var cyt = this.mxx * (this.myz * this.tz - this.mzz * this.ty) + this.mxz * (this.ty * this.mzx - this.tz * this.myx) + this.tx * (this.myx * this.mzz - this.mzx * this.myz); var cxz = this.mxy * this.myz - this.mxz * this.myy; var cyz = - this.mxx * this.myz + this.mxz * this.myx; var czz = this.mxx * this.myy - this.mxy * this.myx; var czt = - this.mxx * (this.myy * this.tz - this.mzy * this.ty) - this.mxy * (this.ty * this.mzx - this.tz * this.myx) - this.tx * (this.myx * this.mzy - this.mzx * this.myy); var result = new Matrix3(); result.mxx = cxx / det; result.mxy = cxy / det; result.mxz = cxz / det; result.tx = cxt / det; result.myx = cyx / det; result.myy = cyy / det; result.myz = cyz / det; result.ty = cyt / det; result.mzx = czx / det; result.mzy = czy / det; result.mzz = czz / det; result.tz = czt / det; return result; }; Matrix3.prototype.combine = function(transform) { var txx = transform.mxx; var txy = transform.mxy; var txz = transform.mxz; var ttx = transform.tx; var tyx = transform.myx; var tyy = transform.myy; var tyz = transform.myz; var tty = transform.ty; var tzx = transform.mzx; var tzy = transform.mzy; var tzz = transform.mzz; var ttz = transform.tz; var m = new Matrix3(); m.mxx = (this.mxx * txx + this.mxy * tyx + this.mxz * tzx); m.mxy = (this.mxx * txy + this.mxy * tyy + this.mxz * tzy); m.mxz = (this.mxx * txz + this.mxy * tyz + this.mxz * tzz); m.tx = (this.mxx * ttx + this.mxy * tty + this.mxz * ttz + this.tx); m.myx = (this.myx * txx + this.myy * tyx + this.myz * tzx); m.myy = (this.myx * txy + this.myy * tyy + this.myz * tzy); m.myz = (this.myx * txz + this.myy * tyz + this.myz * tzz); m.ty = (this.myx * ttx + this.myy * tty + this.myz * ttz + this.ty); m.mzx = (this.mzx * txx + this.mzy * tyx + this.mzz * tzx); m.mzy = (this.mzx * txy + this.mzy * tyy + this.mzz * tzy); m.mzz = (this.mzx * txz + this.mzy * tyz + this.mzz * tzz); m.tz = (this.mzx * ttx + this.mzy * tty + this.mzz * ttz + this.tz); return m; }; Matrix3.prototype.apply = function(vector) { return this.__apply(vector, new Vector()) }; Matrix3.prototype._apply = function(vector) { return this.__apply(vector, vector); }; Matrix3.prototype.__apply = function(vector, out) { var x = vector.x; var y = vector.y; var z = vector.z; return out.set( this.mxx * x + this.mxy * y + this.mxz * z + this.tx, this.myx * x + this.myy * y + this.myz * z + this.ty, this.mzx * x + this.mzy * y + this.mzz * z + this.tz); }; Matrix3.rotateMatrix = function(angle, axis, pivot) { var sin = Math.sin(angle); var cos = Math.cos(angle); var axisX, axisY, axisZ; var m = new Matrix3(); if (axis === AXIS.X || axis === AXIS.Y || axis === AXIS.Z) { axisX = axis.x; axisY = axis.y; axisZ = axis.z; } else { // normalize var mag = axis.length(); if (mag == 0.0) { return m; } else { axisX = axis.x / mag; axisY = axis.y / mag; axisZ = axis.z / mag; } } var px = pivot.x; var py = pivot.y; var pz = pivot.z; m.mxx = cos + axisX * axisX * (1 - cos); m.mxy = axisX * axisY * (1 - cos) - axisZ * sin; m.mxz = axisX * axisZ * (1 - cos) + axisY * sin; m.tx = px * (1 - m.mxx) - py * m.mxy - pz * m.mxz; m.myx = axisY * axisX * (1 - cos) + axisZ * sin; m.myy = cos + axisY * axisY * (1 - cos); m.myz = axisY * axisZ * (1 - cos) - axisX * sin; m.ty = py * (1 - m.myy) - px * m.myx - pz * m.myz; m.mzx = axisZ * axisX * (1 - cos) - axisY * sin; m.mzy = axisZ * axisY * (1 - cos) + axisX * sin; m.mzz = cos + axisZ * axisZ * (1 - cos); m.tz = pz * (1 - m.mzz) - px * m.mzx - py * m.mzy; return m; }; function BasisForPlane(normal) { let alignPlane, x, y; if (Math.abs(normal.dot(AXIS.Y)) < 0.5) { alignPlane = normal.cross(AXIS.Y); } else { alignPlane = normal.cross(AXIS.Z); } y = alignPlane.cross(normal); x = y.cross(normal); return [x, y, normal]; } export {Matrix3, ORIGIN, IDENTITY_BASIS, AXIS, BasisForPlane};