remove obsolete unmanagedSceneObject

This commit is contained in:
Val Erastov 2018-06-17 23:11:09 -07:00
parent 1b4c6f6e9a
commit efb9c5755c
2 changed files with 0 additions and 242 deletions

View file

@ -1,240 +0,0 @@
import Vector from 'math/vector';
import {normalOfCCWSeqTHREE} from '../../cad-utils';
import {SceneEdge, SceneFace, SceneSolid} from './sceneObject';
import NurbsSurface from '../../../brep/geom/surfaces/nurbsSurface';
import {BrepSurface} from '../../../brep/geom/surfaces/brepSurface';
import {createBoundingSurfaceFrom2DPoints} from '../../../brep/brep-builder';
import {Plane} from '../../../brep/geom/impl/plane';
import {setAttribute} from 'scene/objectData';
import {perpendicularVector} from '../../../math/math';
import * as vec from '../../../math/vec';
const SMOOTH_RENDERING = true;
export class UnmanagedSceneSolid extends SceneSolid {
constructor(data, type, skin) {
super(type, undefined, skin);
this.createGeometry(data);
this.externals = {};
}
createGeometry(data) {
const geometry = new THREE.Geometry();
geometry.dynamic = true;
this.mesh = new THREE.Mesh(geometry, this.material);
this.cadGroup.add(this.mesh);
this.createFaces(data.faces);
this.createVertices();
}
createFaces(faces) {
let processedEdges = new Set();
const geom = this.mesh.geometry;
for (let faceData of faces) {
const sceneFace = new UnmanagedSceneFace(faceData, this);
this.sceneFaces.push(sceneFace);
let tessellation = faceData.tess;
for (let i = 0; i < tessellation.length; ++i) {
let off = geom.vertices.length;
let tr = tessellation[i], normales;
if (Array.isArray(tr)) {
if (SMOOTH_RENDERING && tr[1] && !tr[1].find(n => n[0] === null || n[1] === null || n[2] === null)) {
normales = tr[1].map(vThree);
}
tr = tr[0];
}
tr.forEach(p => geom.vertices.push(vThree(p)));
if (!normales) {
if (faceData.surface.normal) {
normales = vThree(faceData.surface.normal);
if (faceData.inverted) {
normales.negate();
}
}
} else {
if (faceData.inverted) {
if (Array.isArray(normales)) {
normales.forEach(n => n.negate())
} else {
normales.negate();
}
}
}
let indices = [off, off + 1, off + 2];
let trNormal = normalOfCCWSeqTHREE(indices.map(i => geom.vertices[i]));
if (Array.isArray(normales)) {
let testNormal = normalizedSumOfTHREE(normales);
if (testNormal.dot(trNormal) < 0) {
indices.reverse();
normales.reverse();
}
} else if (normales) {
if (normales.dot(trNormal) < 0) {
indices.reverse();
}
} else {
normales = trNormal;
if (faceData.inverted) {
normales.negate();
indices.reverse();
}
}
let [a, b, c] = indices;
const face = sceneFace.createMeshFace(a, b, c, normales);
geom.faces.push(face);
this.createEdge(sceneFace, faceData, processedEdges);
}
}
geom.mergeVertices();
}
createEdge(sceneFace, faceData, processedEdges) {
const doEdge = (edgeData, aux, width, color, opacity) => {
const geometry = new THREE.Geometry();
const scaleTargets = [];
geometry.dynamic = true;
let materialParams = {
color,
vertexColors: THREE.FaceColors,
shininess: 0,
visible: !aux,
morphTargets: true
};
if (opacity !== undefined) {
materialParams.transparent = true;
materialParams.opacity = opacity;
}
if (edgeData.tess) {
let base = null;
for (let i = 1; i < edgeData.tess.length; i++) {
let a = edgeData.tess[i - 1];
let b = edgeData.tess[i];
let ab = vec._normalize(vec.sub(b, a));
let dirs = [];
dirs[0] = perpendicularVector(ab);
dirs[1] = vec.cross(ab, dirs[0]);
dirs[2] = vec.negate(dirs[0]);
dirs[3] = vec.negate(dirs[1]);
dirs.forEach(d => vec._mul(d, width));
if (base === null) {
base = dirs.map(d => vec.add(a, d));
}
let lid = dirs.map(d => vec.add(b, d));
let off = geometry.vertices.length;
base.forEach(p => geometry.vertices.push(vThree(p)));
lid.forEach(p => geometry.vertices.push(vThree(p)));
function addScaleTargets(points, origin) {
points.forEach(p => scaleTargets.push(vThree(vec._add(vec._mul(vec.sub(p, origin), 10), origin))));
}
addScaleTargets(base, a);
addScaleTargets(lid, b);
base = lid;
[
[0, 4, 3],
[3, 4, 7],
[2, 3, 7],
[7, 6, 2],
[0, 1, 5],
[5, 4, 0],
[1, 2, 6],
[6, 5, 1],
].forEach(([a, b, c]) => geometry.faces.push(new THREE.Face3(a + off, b + off, c + off)));
}
}
geometry.morphTargets.push( { name: "scaleTargets", vertices: scaleTargets } );
geometry.computeFaceNormals();
let mesh = new THREE.Mesh(geometry, new THREE.MeshPhongMaterial(materialParams));
this.wireframeGroup.add(mesh);
// mesh.morphTargetInfluences[ 0 ] = 0.2;
return mesh;
};
for (let loop of faceData.loops) {
for (let edgeData of loop) {
let edgeRef = edgeData.edgeRef;
if (processedEdges.has(edgeRef)) {
continue;
}
processedEdges.add(edgeRef);
let sceneEdge = new SceneEdge(null, this);
let representation = doEdge(edgeData, false, 1, 0x2B3856);
let marker = doEdge(edgeData, true, 3, 0xFA8072, 0.8);
setAttribute(representation, 'edge', sceneEdge);
setAttribute(marker, 'edge', sceneEdge);
sceneEdge.representation = representation;
sceneEdge.marker = marker;
}
}
}
createVertices() {
}
}
function normalizedSumOfTHREE(vecs) {
let out = new THREE.Vector3();
vecs.forEach(v => out.add(v));
out.normalize();
return out;
}
class UnmanagedSceneFace extends SceneFace {
constructor(faceData, solid) {
super(solid, faceData.id);
let s = faceData.surface;
if (s.TYPE === 'B-SPLINE') {
this._surface = new BrepSurface(NurbsSurface.create(s.degU, s.degV, s.knotsU, s.knotsV, s.cp, s.weights), faceData.inverted);
} else if (s.TYPE === 'PLANE') {
//TODO create bounded nurbs from face vertices when they are available
let fakeBounds = [
new Vector(0,0,0), new Vector(0,100,0), new Vector(100,100,0), new Vector(100,0,0)
];
let normal = new Vector().set3(s.normal);
let plane = new Plane(normal, normal.dot(new Vector().set3(s.origin)));
if (faceData.inverted) {
plane = plane.invert();
}
this._surface = createBoundingSurfaceFrom2DPoints(fakeBounds, plane);
} else {
this._surface = null;
// throw 'unsupported surface type ' + s.TYPE;
}
if (this._surface !== null ) {
this.plane = this._surface.tangentPlaneInMiddle();
}
this.bounds = faceData.loops.map(l => l.map(e => new Vector().set3(e.inverted ? e.b : e.a)));
}
normal() {
return this.plane.normal;
}
depth() {
return this.plane.w;
}
surface() {
return this._surface;
}
getBounds() {
return this.bounds;
}
}
const vThree = arr => new THREE.Vector3().fromArray(arr);

View file

@ -13,7 +13,6 @@ import {Point} from '../../brep/geom/point';
import BrepCurve from '../../brep/geom/curves/brepCurve';
import {Plane} from '../../brep/geom/impl/plane';
import pip from '../tess/pip';
import {UnmanagedSceneSolid} from '../scene/wrappers/unmanagedSceneObject';
import {readShellEntityFromJson} from '../scene/wrappers/entityIO';
export default {
@ -33,7 +32,6 @@ export default {
IO,
},
scene: {
UnmanagedSceneSolid,
readShellEntityFromJson
}
}