fix problems after three.js update

This commit is contained in:
Val Erastov 2015-09-25 19:41:51 -07:00
parent 7b02b10657
commit dd3dceaaab

View file

@ -1,3 +1,4 @@
TCAD.DPR = (window.devicePixelRatio) ? window.devicePixelRatio : 1;
TCAD.view = {};
@ -5,7 +6,7 @@ TCAD.view.setFaceColor = function(polyFace, color) {
for (var i = 0; i < polyFace.faces.length; ++i) {
var face = polyFace.faces[i];
if (color == null) {
face.color = new THREE.Color();
face.color.set(new THREE.Color());
} else {
face.color.set( color );
}
@ -28,6 +29,7 @@ TCAD.Viewer = function(bus) {
scene.add(light);
var renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio(TCAD.DPR);
renderer.setClearColor(0x808080, 1);
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
@ -117,9 +119,7 @@ TCAD.Viewer = function(bus) {
this.selectionMgr = new TCAD.FaceSelectionManager( 0xFAFAD2, null);
var projector = new THREE.Projector();
var raycaster = new THREE.Raycaster();
raycaster.ray.direction.set(0, -1, 0);
this.raycast = function(event) {
@ -127,8 +127,8 @@ TCAD.Viewer = function(bus) {
var y = - ( event.clientY / window.innerHeight ) * 2 + 1;
var mouse = new THREE.Vector3( x, y, 1 );
var ray = projector.pickingRay(mouse.clone(), camera);
return ray.intersectObjects( scene.children );
raycaster.setFromCamera( mouse, camera );
return raycaster.intersectObjects( scene.children );
};
var scope = this;