add some debug methods

This commit is contained in:
Val Erastov 2018-09-27 23:15:24 -07:00
parent e6e4cc0402
commit 8a6a5d82e8

View file

@ -3,20 +3,18 @@ import {surfaceToThreeGeom, triangulateToThree} from './scene/wrappers/brepScene
import {createSolidMaterial} from './scene/wrappers/sceneObject';
import DPR from 'dpr';
import Vector from 'math/vector';
import * as vec from '../math/vec';
import React from 'react';
import {TOKENS as UI_TOKENS} from './dom/uiEntryPointsPlugin';
import {readSketchFloat} from './sketch/sketchReader';
import {TOKENS as CRAFT_TOKENS} from './craft/craftPlugin';
import {toLoops} from '../brep/io/brepLoopsFormat';
import {contributeComponent} from './dom/components/ContributedComponents';
import BrepDebuggerWindow, {BREP_DEBUG_WINDOW_VISIBLE} from '../brep/debug/debugger/BrepDebuggerWindow';
import curveTess from '../brep/geom/impl/curve/curve-tess';
import tessellateSurface from '../brep/geom/surfaces/surfaceTess';
export function activate({bus, services, streams}) {
addGlobalDebugActions(services);
addDebugSelectors(services);
services.action.registerActions(DebugActions);
services.menu.registerMenus([DebugMenuConfig]);
@ -172,6 +170,10 @@ function addGlobalDebugActions({viewer, cadScene, cadRegistry}) {
scale = scale || 100;
__DEBUG__.AddSegment(atPoint, atPoint.plus(normal.multiply(scale)), color);
},
AddNormal3: (atPoint, normal, color, scale) => {
scale = scale || 100;
__DEBUG__.AddSegment3(atPoint, vec.add(atPoint, vec.mul(normal, scale)), color);
},
AddSurfaceNormal: (surface) => {
__DEBUG__.AddNormal(surface.pointInMiddle(), surface.normalInMiddle());
},
@ -432,3 +434,8 @@ const DebugActions = [
}
];
function addDebugSelectors(services) {
window.$f = services.cadRegistry.findFace;
window.$e = services.cadRegistry.findEdge;
}