remove ported code

This commit is contained in:
Val Erastov 2018-01-29 01:35:44 -08:00
parent 16318b29be
commit 65a822ba5a
3 changed files with 0 additions and 162 deletions

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@ -1,21 +0,0 @@
import {PreviewWizard, IMAGINARY_SURFACE_MATERIAL} from './preview-wizard'
const METADATA = [
['width' , 'number', 500, {min: 0}],
['height' , 'number', 500, {min: 0}],
['depth' , 'number', 500, {min: 0}]
];
export class BoxWizard extends PreviewWizard {
constructor(app, initialState) {
super(app, 'BOX', METADATA, initialState);
}
createPreviewObject(app, params) {
const geometry = new THREE.BoxGeometry(params.width, params.height, params.depth);
return new THREE.Mesh(geometry, IMAGINARY_SURFACE_MATERIAL);
}
}

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import {CURRENT_SELECTION as S} from './wizard'
import {PreviewWizard, SketchBasedPreviewer} from './preview-wizard'
import {getEncloseDetails} from '../cut-extrude'
import {TriangulatePolygons} from '../../../tess/triangulation'
import Vector from 'math/vector';
import {curveTessParams} from "../../../../brep/geom/impl/curve/curve-tess";
const METADATA = [
['value' , 'number', 50],
['prism' , 'number', 1 , {min: 0, step: 0.1, round: 1}],
['angle' , 'number', 0 , {}],
['rotation', 'number', 0 , {step: 5}],
['face' , 'face' , S ]
];
export class CutWizard extends PreviewWizard {
constructor(app, initialState) {
super(app, 'CUT', METADATA, initialState)
}
createPreviewObject(app, params) {
return CUT_PREVIEWER.create(app, params);
}
uiLabel(name) {
if ('value' === name) return 'depth';
return super.uiLabel(name);
}
}
export class ExtrudeWizard extends PreviewWizard {
constructor(app, initialState) {
super(app, 'EXTRUDE', METADATA, initialState)
}
createPreviewObject(app, params) {
return EXTRUDE_PREVIEWER.create(app, params);
}
uiLabel(name) {
if ('value' === name) return 'height';
return super.uiLabel(name);
}
}
export class ExtrudePreviewer extends SketchBasedPreviewer {
constructor(inversed) {
super();
this.inversed = inversed;
}
createImpl(app, params, sketch, face) {
const encloseDetails = getEncloseDetails(params, sketch, face.surface().tangentPlane(0, 0), !this.inversed);
const triangles = [];
for (let {basePath, lidPath, baseSurface, lidSurface} of encloseDetails) {
const basePoints = [];
const lidPoints = [];
for (let i = 0; i < basePath.length; ++i) {
let baseNurbs = basePath[i];
let lidNurbs = lidPath[i];
let tessCurve = params.prism > 1 ? lidNurbs : baseNurbs;
const us = curveTessParams(tessCurve.impl, tessCurve.uMin, tessCurve.uMax);
const base = us.map(u => baseNurbs.point(u));
const lid = us.map(u => lidNurbs.point(u));
const n = base.length;
for (let p = n - 1, q = 0; q < n; p = q ++) {
triangles.push([ base[p], base[q], lid[q] ]);
triangles.push([ lid[q], lid[p], base[p] ]);
}
base.forEach(p => basePoints.push(p));
lid.forEach(p => lidPoints.push(p));
}
function collectOnSurface(points, normal) {
TriangulatePolygons([points], normal, (v) => v.toArray(), (arr) => new Vector().set3(arr))
.forEach(tr => triangles.push(tr));
}
collectOnSurface(basePoints, baseSurface.normal);
collectOnSurface(lidPoints, lidSurface.normal);
}
return triangles;
}
}
const EXTRUDE_PREVIEWER = new ExtrudePreviewer(false);
const CUT_PREVIEWER = new ExtrudePreviewer(true);

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import {PreviewWizard, IMAGINARY_SURFACE_MATERIAL} from './preview-wizard'
import {CURRENT_SELECTION as S} from './wizard'
import {AXIS, IDENTITY_BASIS, STANDARD_BASES} from '../../../../math/l3space'
import Vector from 'math/vector';
const METADATA = [
['orientation', 'choice', 'XY', {options: ['XY', 'XZ', 'ZY']}],
['parallelTo', 'face', S],
['depth', 'number', 0, {}]
];
export class PlaneWizard extends PreviewWizard {
constructor(app, initialState) {
super(app, 'PLANE', METADATA, initialState);
}
createPreviewObject(app, params) {
let face = null;
if (params.parallelTo) {
face = this.app.findFace(params.parallelTo);
}
let basis;
let depth = params.depth;
if (face == null) {
basis = STANDARD_BASES[params.orientation];
} else {
basis = face.basis();
depth += face.depth();
}
const w = 375, h = 375;
const a = new Vector(-w, -h, 0);
const b = new Vector( w, -h, 0);
const c = new Vector( w, h, 0);
const d = new Vector(-w, h, 0);
const plane = PreviewWizard.createMesh([[a, b, c], [a, c, d]])
const m = new THREE.Matrix4();
m.makeBasis.apply(m, basis);
const wVec = new THREE.Vector3(0, 0, depth);
wVec.applyMatrix4(m);
m.setPosition(wVec);
plane.geometry.applyMatrix(m);
plane.geometry.computeFaceNormals();
return plane;
}
}