prepare for brep tesselation

This commit is contained in:
Val Erastov 2017-09-25 22:00:54 -07:00
parent 811a633167
commit 557ea09807
5 changed files with 163 additions and 25 deletions

View file

@ -76,7 +76,7 @@ function addGlobalDebugActions(app) {
AddVolume: (shell, color) => {
color = color || 0xffffff;
const geometry = new THREE.Geometry();
triangulateToThree(shell, geometry);
triangulateToThree(shell.faces, geometry);
const mesh = new THREE.Mesh(geometry, createSolidMaterial({
color,
transparent: true,

View file

@ -137,8 +137,8 @@ App.prototype.test2 = function() {
// this.addShellOnScene(s1);
// this.addShellOnScene(s2);
let result = this.TPI.brep.bool.intersect(s1, s2);
// let result = this.TPI.brep.bool.intersect(s1, s2);
let result = s1;
this.addShellOnScene(result);
};
@ -149,10 +149,10 @@ App.prototype.test3 = function() {
const box3 = app.TPI.brep.primitives.box(150, 600, 350, new Matrix3().translate(25, 25, -250));
// let result = app.TPI.brep.bool.union(box1, box2);
let result = app.TPI.brep.bool.subtract(box1, box2);
result = app.TPI.brep.bool.subtract(result, box3);
// app.addShellOnScene(box1);
app.addShellOnScene(result);
// let result = app.TPI.brep.bool.subtract(box1, box2);
// result = app.TPI.brep.bool.subtract(result, box3);
app.addShellOnScene(box1);
// app.addShellOnScene(result);
};

View file

@ -2,8 +2,8 @@ import Vector from '../../math/vector'
import {EDGE_AUX, FACE_CHUNK} from '../../brep/stitching'
import {normalOfCCWSeq} from '../cad-utils'
import {TriangulateFace} from '../tess/triangulation'
import {SceneSolid, SceneFace, WIREFRAME_MATERIAL} from './scene-object'
import brepTess from '../tess/brep-tess'
import {SceneSolid, SceneFace, WIREFRAME_MATERIAL, createSolidMaterial} from './scene-object'
import brepTess, {isMirrored} from '../tess/brep-tess'
const SMOOTH_RENDERING = false //true;
@ -16,9 +16,7 @@ export class BREPSceneSolid extends SceneSolid {
}
createGeometry() {
const geometry = new THREE.Geometry();
geometry.dynamic = true;
this.mesh = new THREE.Mesh(geometry, this.material);
this.mesh = new THREE.Object3D();
this.cadGroup.add(this.mesh);
this.createFaces();
this.createEdges();
@ -26,16 +24,82 @@ export class BREPSceneSolid extends SceneSolid {
}
createFaces() {
const geom = this.mesh.geometry;
const groups = triangulateToThree(this.shell, geom);
for (let g of groups) {
const sceneFace = new BREPSceneFace(g.brepFace, this);
for (let brepFace of this.shell.faces) {
const sceneFace = new BREPSceneFace(brepFace, this);
this.sceneFaces.push(sceneFace);
for (let i = g.groupStart; i < g.groupEnd; i++) {
const face = geom.faces[i];
sceneFace.registerMeshFace(face);
const geom = new THREE.Geometry();
geom.dynamic = true;
geom.faceVertexUvs[0] = [];
function tess(nurbs) {
// __DEBUG__.AddNormal(nurbs.point(0.5,0.5), nurbs.normalInMiddle());
const tess = nurbs.verb.tessellate({maxDepth: 3});
const trs = tess.faces.map(faceIndices => {
return faceIndices.map(i => tess.points[i]).map(p => new Vector().set3(p));
});
trs.forEach(tr => tr.reverse());
if (isMirrored(nurbs)) {
}
return trs;
}
const polygons = tess(brepFace.surface);
const stitchedSurface = brepFace.data[FACE_CHUNK];
const nurbs = stitchedSurface ? stitchedSurface.origin : undefined;
for (let p = 0; p < polygons.length; ++p) {
const off = geom.vertices.length;
const poly = polygons[p];
const vLength = poly.length;
if (vLength < 3) continue;
const firstVertex = poly[0];
geom.vertices.push(firstVertex.three());
geom.vertices.push(poly[1].three());
for (let i = 2; i < vLength; i++) {
geom.vertices.push(poly[i].three());
const a = off;
const b = i - 1 + off;
const c = i + off;
let points = [firstVertex, poly[i - 1], poly[i]];
let normalOrNormals;
if (nurbs && SMOOTH_RENDERING) {
function normal(v) {
const uv = nurbs.closestParam(v.data());
const vec = new THREE.Vector3();
vec.set.apply(vec, nurbs.normal(uv[0], uv[1]));
vec.normalize();
return vec;
}
normalOrNormals = points.map(v => normal(v));
} else {
normalOrNormals = threeV(brepFace.surface.normal(firstVertex));
}
const face = new THREE.Face3(a, b, c);
geom.faceVertexUvs[0].push( points.map(p => new THREE.Vector2().fromArray(brepFace.surface.verb.closestParam(p.data()))));
// face.materialIndex = gIdx++;
geom.faces.push(face);
}
geom.computeFaceNormals();
let texture = createTexture(brepFace);
let material = createSolidMaterial(Object.assign({}, this.skin, {
map: texture,
transparent: true,
color: '0xffffff'
}));
this.mesh.add(new THREE.Mesh(geom, material))
//view.setFaceColor(sceneFace, utils.isSmoothPiece(group.shared) ? 0xFF0000 : null);
}
}
//geom.mergeVertices();
}
@ -90,7 +154,62 @@ class BREPSceneFace extends SceneFace {
}
}
export function triangulateToThree(shell, geom) {
function createTexture(brepFace) {
const w = 200;
const h = 200;
function getCanvas() {
if (brepFace.data.__canvas === undefined) {
let canvas = brepFace.data.__canvas = document.createElement("canvas");
canvas.width = 200;
canvas.height = 200;
}
return brepFace.data.__canvas;
}
let canvas = getCanvas();
let ctx = canvas.getContext("2d");
// ctx.fillStyle = '0xB0C4DE'
// ctx.fillRect(0,0, 400,400)
// ctx.fillStyle = 'transparent'
// ctx.beginPath();
// ctx.moveTo(25, 25);
// ctx.lineTo(105, 25);
// ctx.lineTo(25, 105);
// ctx.fill();
ctx.scale(w,h);
ctx.fillStyle = 'red';
ctx.beginPath();
for (let loop of brepFace.loops) {
for (let he of loop.halfEdges) {
const uvs = he.edge.curve.verb.tessellate().map(p => brepFace.verb.closestParam(p));
if (he.inverted) {
uvs.reverse();
}
let uv = uvs[0];
ctx.moveTo(uv[0], uv[1]);
for (let i = 1; i < uv.length; ++i) {
uv = uvs[i];
ctx.lineTo(uv[0], uv[1]);
}
}
}
ctx.moveTo(55, 55);
ctx.lineTo(75, 175);
ctx.fill();
let texture = new THREE.Texture(canvas);
texture.needsUpdate = true;
return texture;
}
export function triangulateToThree(faces, geom) {
const result = [];
let gIdx = 0;
@ -99,7 +218,7 @@ export function triangulateToThree(shell, geom) {
geom.faces.push(face);
}
for (let brepFace of shell.faces) {
for (let brepFace of faces) {
const groupStart = geom.faces.length;
const polygons = brepTess(brepFace);
const stitchedSurface = brepFace.data[FACE_CHUNK];
@ -131,6 +250,7 @@ export function triangulateToThree(shell, geom) {
normalOrNormals = [firstVertex, poly[i - 1], poly[i]].map(v => normal(v));
}
const face = new THREE.Face3(a, b, c, normalOrNormals);
createTexture(brepFace);
addFace(face);
}
//view.setFaceColor(sceneFace, utils.isSmoothPiece(group.shared) ? 0xFF0000 : null);
@ -161,3 +281,5 @@ class FaceGroup {
function threeV(v) {
return new THREE.Vector3(v.x, v.y, v.z)
}

View file

@ -21,8 +21,7 @@ export class SceneSolid {
this.cadGroup.add(this.wireframeGroup);
this.mergeable = true;
this.sceneFaces = [];
this.material = createSolidMaterial(skin);
this.skin = skin;
}
addLineToScene(a, b) {

View file

@ -1,7 +1,9 @@
import libtess from 'libtess'
import Vector from "../../math/vector";
import {Face} from "../../brep/topo/face";
import BrepBuilder from "../../brep/brep-builder";
export default function(face) {
export default function A(face) {
function asUV(p) {
let uv = face.surface.verb.closestParam(p);
uv.push(0);
@ -88,9 +90,24 @@ function analyzeCurvature(nurbs, triangles) {
}
function isMirrored(surface) {
export function isMirrored(surface) {
let a = surface.point(0, 0);
let b = surface.point(1, 0);
let c = surface.point(1, 1);
return b.minus(a).cross(c.minus(a))._normalize().dot(surface.normalUV(0, 0)) < 0;
}
function test() {
let bb = new BrepBuilder();
let shell = bb.face()
.loop([bb.vertex(0,0,0), bb.vertex(100,0,0), bb.vertex(100,100,0), bb.vertex(0,100,0)])
.loop([bb.vertex(-100,30,0), bb.vertex(200,30,0), bb.vertex(300,60,0), bb.vertex(-100,60,0)]).build();
let trs = A(shell.faces[0]);
console.log(trs);
}
test();