clean up / move code around

This commit is contained in:
Val Erastov 2018-01-23 01:35:17 -08:00
parent 0da15743f9
commit 1cce9abacc
6 changed files with 8 additions and 22 deletions

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@ -4,7 +4,6 @@ import {HashTable} from '../utils/hashmap'
import {Graph} from '../math/graph'
import * as math from '../math/math'
import {Matrix3, AXIS, ORIGIN} from '../math/l3space'
import Counters from './counters'
import {MeshSceneSolid} from './scene/wrappers/meshSceneObject'
export const FACE_COLOR = 0xB0C4DE;
@ -548,3 +547,7 @@ export function arrFlatten1L(arr) {
}
return result;
}
const Counters = {
shared : 0
};

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@ -1,7 +0,0 @@
const Counters = {
solid : 0,
shared : 0
};
export default Counters;

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@ -1,9 +1,6 @@
import * as tk from '../../../../ui/toolkit.js'
import * as workbench from '../workbench'
import * as cad_utils from '../../../cad-utils'
import Vector from 'math/vector';
import {Wizard} from './wizard-commons'
import {LoadSTLFromURL} from '../../../io'
import {LoadSTLFromURL} from '../../../stl/io'
export function ImportWizard(viewer, initParams) {
Wizard.call(this, viewer, initParams);

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@ -1,11 +1,8 @@
import Vector from 'math/vector';
import * as cad_utils from '../../cad-utils'
import * as math from '../../../math/math'
import {LUT} from '../../../math/bezier-cubic'
import {Matrix3, AXIS, ORIGIN} from '../../../math/l3space'
import {HashTable} from '../../../utils/hashmap'
import {Mesh} from '../../mesh'
import {LoadSTLFromURL} from '../../io'
import revolve from './revolve'
import {Triangulate} from '../../tess/triangulation'

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@ -1,11 +1,7 @@
import {HashTable} from '../../../utils/hashmap'
import Vector from 'math/vector';
import Counters from '../../counters'
import {findOutline, segmentsToPaths, reconstructSketchBounds} from '../../craft/mesh/workbench'
import {Matrix3, AXIS} from '../../../math/l3space'
import {arrFlatten1L, isCurveClass} from '../../cad-utils'
import DPR from 'dpr'
import {SceneSolid, SceneFace} from './sceneObject'
import {findOutline, reconstructSketchBounds, segmentsToPaths} from '../../craft/mesh/workbench'
import {isCurveClass} from '../../cad-utils'
import {SceneFace, SceneSolid} from './sceneObject'
export class MeshSceneSolid extends SceneSolid {