*All* URLs were checked manually, but only once per domain!
I mostly concerned myself with URLs in documentation rather than source
code because the latter may or may not have impactful changes, while the
former should be straight forward.
Changes in addition to simply adding an s:
- changed pip and pypi references as their location has changed
- MPoD (iOS app) url redirects to Regelian, so I replaced those
- updated homebrew references
Notable observations:
- beets.io does have HTTPS set up properly (via gh-pages)
- beatport.py uses the old HTTP url for beatport
- as does lyrics.py for lyrics.wikia.com
- https://tomahawk-player.org/ expired long ago, but the http page
redirects to https regardless
- none of the sourceforge subdomains have https (in 2019!)
The real MPD ignores `noidle` when the client is not idle. It doesn't
even send a successful response, just ignores the command. Although
I don't understand why a client would fail to keep track of its own
state, it seems that this is necessary to get ncmpcpp working.
The playlistid command is supposed to list the whole playlist if no
argument is provided, but we were accidentally trying to look up an
impossible negative id in that case causing an error to always be
returned.
As detailed here:
https://github.com/beetbox/beets/issues/2406#issuecomment-274423601
In a *function-style* definition, we didn't properly *un-define* the
values for a given item after each function invocation. So when a field
wasn't defined, it would get the value for the previously-formatted
object instead. It now properly throws a NameError.
This uses GStreamer APIs to extract a list of audio decoders and the
relevant MIME types and file extensions. Some clients like ncmpcpp use
this command to fetch a list of supported file extensions.
Some clients list the albums belonging to an artist by issuing the
command `list album <ARTIST NAME>`. This change inserts the tag `artist`
before the artist name so that this succeeds. Fixes#3007
A new `ControlConnection` is created each time a client connects over
a new control socket. This is used to forward events from the player,
and also for debugging utilities that are not part of the real MPD
protocol.
This new feature reuses as much infrastructure from the normal protocol
handling as possible (e.g. `Command` for parsing messages). While the
normal connection delegates to server `cmd_*` methods which are string
generators, the control connections delegate to `ctrl_*` methods defined
on the connection itself that are full coroutines.
Getting this command puts the connection into a special mode where it
awaits MPD events (like the player changing state or the playlist
changing due to other clients interacting with the server.
The MPD specification states that events should queue while a client is
connected, and when it issues the `idle` command any matching events
should be sent immediately if there are any, or as soon as they happen
otherwise.
Keep track of a list of currently-connected clients.
Use `socket.getpeername()` to get an identifier for each connection and
include this in each log message. This function is documented as not
being available on all systems, but it's unclear which systems this
involves.
Also log a message on client connect and disconnect events. If the
disconnection reason is because the client sent a blank line, match MPD
by returning a protocol error then hanging up. Escape curly braces.