Readarr/src/Microsoft.AspNet.SignalR.Core/Messaging/MessageStore.cs
2013-11-21 21:26:57 -08:00

209 lines
9.7 KiB
C#

// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.md in the project root for license information.
using System;
using System.Threading;
namespace Microsoft.AspNet.SignalR.Messaging
{
// Represents a message store that is backed by a ring buffer.
public sealed class MessageStore<T> where T : class
{
private static readonly uint _minFragmentCount = 4;
private static readonly uint _maxFragmentSize = (IntPtr.Size == 4) ? (uint)16384 : (uint)8192; // guarantees that fragments never end up in the LOH
private static readonly ArraySegment<T> _emptyArraySegment = new ArraySegment<T>(new T[0]);
private readonly uint _offset;
private Fragment[] _fragments;
private readonly uint _fragmentSize;
private long _nextFreeMessageId;
// Creates a message store with the specified capacity. The actual capacity will be *at least* the
// specified value. That is, GetMessages may return more data than 'capacity'.
public MessageStore(uint capacity, uint offset)
{
// set a minimum capacity
if (capacity < 32)
{
capacity = 32;
}
_offset = offset;
// Dynamically choose an appropriate number of fragments and the size of each fragment.
// This is chosen to avoid allocations on the large object heap and to minimize contention
// in the store. We allocate a small amount of additional space to act as an overflow
// buffer; this increases throughput of the data structure.
checked
{
uint fragmentCount = Math.Max(_minFragmentCount, capacity / _maxFragmentSize);
_fragmentSize = Math.Min((capacity + fragmentCount - 1) / fragmentCount, _maxFragmentSize);
_fragments = new Fragment[fragmentCount + 1]; // +1 for the overflow buffer
}
}
public MessageStore(uint capacity)
: this(capacity, offset: 0)
{
}
// only for testing purposes
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1024:UsePropertiesWhereAppropriate", Justification = "Only for testing")]
public ulong GetMessageCount()
{
return (ulong)Volatile.Read(ref _nextFreeMessageId);
}
// Adds a message to the store. Returns the ID of the newly added message.
public ulong Add(T message)
{
// keep looping in TryAddImpl until it succeeds
ulong newMessageId;
while (!TryAddImpl(message, out newMessageId)) ;
// When TryAddImpl succeeds, record the fact that a message was just added to the
// store. We increment the next free id rather than set it explicitly since
// multiple threads might be trying to write simultaneously. There is a nifty
// side effect to this: _nextFreeMessageId will *always* return the total number
// of messages that *all* threads agree have ever been added to the store. (The
// actual number may be higher, but this field will eventually catch up as threads
// flush data.)
Interlocked.Increment(ref _nextFreeMessageId);
return newMessageId;
}
private void GetFragmentOffsets(ulong messageId, out ulong fragmentNum, out int idxIntoFragmentsArray, out int idxIntoFragment)
{
fragmentNum = messageId / _fragmentSize;
// from the bucket number, we can figure out where in _fragments this data sits
idxIntoFragmentsArray = (int)(fragmentNum % (uint)_fragments.Length);
idxIntoFragment = (int)(messageId % _fragmentSize);
}
private ulong GetMessageId(ulong fragmentNum, uint offset)
{
return fragmentNum * _fragmentSize + offset;
}
// Gets the next batch of messages, beginning with the specified ID.
// This function may return an empty array or an array of length greater than the capacity
// specified in the ctor. The client may also miss messages. See MessageStoreResult.
public MessageStoreResult<T> GetMessages(ulong firstMessageId, int maxMessages)
{
return GetMessagesImpl(firstMessageId, maxMessages);
}
private MessageStoreResult<T> GetMessagesImpl(ulong firstMessageIdRequestedByClient, int maxMessages)
{
ulong nextFreeMessageId = (ulong)Volatile.Read(ref _nextFreeMessageId);
// Case 1:
// The client is already up-to-date with the message store, so we return no data.
if (nextFreeMessageId <= firstMessageIdRequestedByClient)
{
return new MessageStoreResult<T>(firstMessageIdRequestedByClient, _emptyArraySegment, hasMoreData: false);
}
// look for the fragment containing the start of the data requested by the client
ulong fragmentNum;
int idxIntoFragmentsArray, idxIntoFragment;
GetFragmentOffsets(firstMessageIdRequestedByClient, out fragmentNum, out idxIntoFragmentsArray, out idxIntoFragment);
Fragment thisFragment = _fragments[idxIntoFragmentsArray];
ulong firstMessageIdInThisFragment = GetMessageId(thisFragment.FragmentNum, offset: _offset);
ulong firstMessageIdInNextFragment = firstMessageIdInThisFragment + _fragmentSize;
// Case 2:
// This fragment contains the first part of the data the client requested.
if (firstMessageIdInThisFragment <= firstMessageIdRequestedByClient && firstMessageIdRequestedByClient < firstMessageIdInNextFragment)
{
int count = (int)(Math.Min(nextFreeMessageId, firstMessageIdInNextFragment) - firstMessageIdRequestedByClient);
// Limit the number of messages the caller sees
count = Math.Min(count, maxMessages);
ArraySegment<T> retMessages = new ArraySegment<T>(thisFragment.Data, idxIntoFragment, count);
return new MessageStoreResult<T>(firstMessageIdRequestedByClient, retMessages, hasMoreData: (nextFreeMessageId > firstMessageIdInNextFragment));
}
// Case 3:
// The client has missed messages, so we need to send him the earliest fragment we have.
while (true)
{
GetFragmentOffsets(nextFreeMessageId, out fragmentNum, out idxIntoFragmentsArray, out idxIntoFragment);
Fragment tailFragment = _fragments[(idxIntoFragmentsArray + 1) % _fragments.Length];
if (tailFragment.FragmentNum < fragmentNum)
{
firstMessageIdInThisFragment = GetMessageId(tailFragment.FragmentNum, offset: _offset);
int count = Math.Min(maxMessages, tailFragment.Data.Length);
return new MessageStoreResult<T>(firstMessageIdInThisFragment, new ArraySegment<T>(tailFragment.Data, 0, count), hasMoreData: true);
}
nextFreeMessageId = (ulong)Volatile.Read(ref _nextFreeMessageId);
}
}
private bool TryAddImpl(T message, out ulong newMessageId)
{
ulong nextFreeMessageId = (ulong)Volatile.Read(ref _nextFreeMessageId);
// locate the fragment containing the next free id, which is where we should write
ulong fragmentNum;
int idxIntoFragmentsArray, idxIntoFragment;
GetFragmentOffsets(nextFreeMessageId, out fragmentNum, out idxIntoFragmentsArray, out idxIntoFragment);
Fragment fragment = _fragments[idxIntoFragmentsArray];
if (fragment == null || fragment.FragmentNum < fragmentNum)
{
// the fragment is outdated (or non-existent) and must be replaced
if (idxIntoFragment == 0)
{
// this thread is responsible for creating the fragment
Fragment newFragment = new Fragment(fragmentNum, _fragmentSize);
newFragment.Data[0] = message;
Fragment existingFragment = Interlocked.CompareExchange(ref _fragments[idxIntoFragmentsArray], newFragment, fragment);
if (existingFragment == fragment)
{
newMessageId = GetMessageId(fragmentNum, offset: _offset);
return true;
}
}
// another thread is responsible for updating the fragment, so fall to bottom of method
}
else if (fragment.FragmentNum == fragmentNum)
{
// the fragment is valid, and we can just try writing into it until we reach the end of the fragment
T[] fragmentData = fragment.Data;
for (int i = idxIntoFragment; i < fragmentData.Length; i++)
{
T originalMessage = Interlocked.CompareExchange(ref fragmentData[i], message, null);
if (originalMessage == null)
{
newMessageId = GetMessageId(fragmentNum, offset: (uint)i);
return true;
}
}
// another thread used the last open space in this fragment, so fall to bottom of method
}
// failure; caller will retry operation
newMessageId = 0;
return false;
}
private sealed class Fragment
{
public readonly ulong FragmentNum;
public readonly T[] Data;
public Fragment(ulong fragmentNum, uint fragmentSize)
{
FragmentNum = fragmentNum;
Data = new T[fragmentSize];
}
}
}
}