Lidarr/frontend/src/Store/Actions/Creators/createHandleActions.js
ta264 014eb27a26 Fixed: Speed up UI during refresh
Don't update state if we know items are equal to avoid reselections.
Don't pass LastInfoUpdate to frontend to prevent useless updates (the
field isn't used)
2020-10-13 23:19:28 -04:00

160 lines
4.5 KiB
JavaScript

import _ from 'lodash';
import { handleActions } from 'redux-actions';
import getSectionState from 'Utilities/State/getSectionState';
import updateSectionState from 'Utilities/State/updateSectionState';
import {
SET,
UPDATE,
UPDATE_ITEM,
UPDATE_SERVER_SIDE_COLLECTION,
CLEAR_PENDING_CHANGES,
REMOVE_ITEM
} from 'Store/Actions/baseActions';
const blacklistedProperties = [
'section',
'id'
];
export default function createHandleActions(handlers, defaultState, section) {
return handleActions({
[SET]: function(state, { payload }) {
const payloadSection = payload.section;
const [baseSection] = payloadSection.split('.');
if (section === baseSection) {
const newState = Object.assign(getSectionState(state, payloadSection),
_.omit(payload, blacklistedProperties));
return updateSectionState(state, payloadSection, newState);
}
return state;
},
[UPDATE]: function(state, { payload }) {
const payloadSection = payload.section;
const [baseSection] = payloadSection.split('.');
if (section === baseSection) {
const newState = getSectionState(state, payloadSection);
if (_.isArray(payload.data)) {
newState.items = payload.data;
newState.itemMap = _.zipObject(_.map(payload.data, 'id'), _.range(payload.data.length));
} else {
newState.item = payload.data;
}
return updateSectionState(state, payloadSection, newState);
}
return state;
},
[UPDATE_ITEM]: function(state, { payload }) {
const {
section: payloadSection,
updateOnly = false,
...otherProps
} = payload;
const [baseSection] = payloadSection.split('.');
if (section === baseSection) {
const newState = getSectionState(state, payloadSection);
const items = newState.items;
if (!newState.itemMap) {
newState.itemMap = _.zipObject(_.map(items, 'id'), _.range(items.length));
}
const index = payload.id in newState.itemMap ? newState.itemMap[payload.id] : -1;
newState.items = [...items];
// TODO: Move adding to it's own reducer
if (index >= 0) {
const item = items[index];
const newItem = { ...item, ...otherProps };
// if the item to update is equal to existing, then don't actually update
// to prevent costly reselections
if (_.isEqual(item, newItem)) {
return state;
}
newState.items.splice(index, 1, newItem);
} else if (!updateOnly) {
const newIndex = newState.items.push({ ...otherProps }) - 1;
newState.itemMap[payload.id] = newIndex;
}
return updateSectionState(state, payloadSection, newState);
}
return state;
},
[CLEAR_PENDING_CHANGES]: function(state, { payload }) {
const payloadSection = payload.section;
const [baseSection] = payloadSection.split('.');
if (section === baseSection) {
const newState = getSectionState(state, payloadSection);
newState.pendingChanges = {};
if (newState.hasOwnProperty('saveError')) {
newState.saveError = null;
}
return updateSectionState(state, payloadSection, newState);
}
return state;
},
[REMOVE_ITEM]: function(state, { payload }) {
const payloadSection = payload.section;
const [baseSection] = payloadSection.split('.');
if (section === baseSection) {
const newState = getSectionState(state, payloadSection);
newState.items = [...newState.items];
_.remove(newState.items, { id: payload.id });
newState.itemMap = _.zipObject(_.map(newState.items, 'id'), _.range(newState.items.length));
return updateSectionState(state, payloadSection, newState);
}
return state;
},
[UPDATE_SERVER_SIDE_COLLECTION]: function(state, { payload }) {
const payloadSection = payload.section;
const [baseSection] = payloadSection.split('.');
if (section === baseSection) {
const data = payload.data;
const newState = getSectionState(state, payloadSection);
const serverState = _.omit(data, ['records']);
const calculatedState = {
totalPages: Math.max(Math.ceil(data.totalRecords / data.pageSize), 1),
items: data.records
};
return updateSectionState(state, payloadSection, Object.assign(newState, serverState, calculatedState));
}
return state;
},
...handlers
}, defaultState);
}